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- Path: mail2news.demon.co.uk!cvget.demon.co.uk
- From: Guy Tanner <bgt@cvget.demon.co.uk>
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: DOOM with Breathless engine?
- Date: Sat, 13 Jan 96 02:59:50 GMT
- Organization: the nearest Pub
- Message-ID: <9601130259.AA007dh@cvget.demon.co.uk>
- References: <Pine.SOL.3.90.960110123054.10063B-100000@sophocles.algonet.se> <30f565f7@cu-amiga.demon.co.uk>
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-
- Mat Bettinson (anthony@cu-amiga.demon.co.uk) wrote:
- : ..... and Doom just isn't possible on the Amiga. .....
- :
-
- Is that a definitive statement?
-
- Doom is possible on the Amiga, it just requires a little bit of smart
- programming.
-
- Evidence.
-
- With an Amiga A4000 with CyberStorm060 and a CyberVision64 Card, Emplant or
- ShapeShifter plus the Mac version of Doom II on CD-Rom. I can play Doom II at a
- speed that is quicker than most 486/66's.
-
- With my old EC030 CPU and the CyberVision64, provided I'm using the low
- resolutiuon, I can still play Doom at an exceptable speed.
-
- This therefore suggests that Doom is possible on the Amiga.
- The fact you have to use a Mac Rom to run it, which requires converting the Mac
- code to a form the Amiga can read, means a native Amiga engine should/would run
- at speeds equal to or greater than the equivalent Mac.
-
- Before someone challenges me to prove this, I can not program, I just use the
- software available. Ie ShapeShifter + Mac Rom + Doom II = Doom on the Amiga.
-
- Cheers Guy.
-
-